AIAI EngineerAug 22, 2026· 16:46

What If Your Chip Design Team Moved Like a Single Body? — Abduallah Mohamed, AIDAChip

Abduallah Mohamed, VP of AI/ML at AIDAChip, argues chip design teams are limited by alignment, not intelligence: 70% of time goes to alignment, and a silicon respin costs $50 million. Interviews with 15 practitioners show the most aligned organizations win; tools fix the linear term while communication overhead grows quadratically with headcount. His shared nervous system joins a living graph of intent and constraints (human-approved changes only), a tribal knowledge layer, and role-specific agents; the demo shows an approval echo broadcasting value changes and grading alignment, not agents. Failures from agent overstepping, truth drift, and specs-bypassing drove source-level blocking, file isolation, and rule-based conflict detection, yielding 4x leverage; beta open October 26.

Transcript

Soccer analogy0:00

Abduallah Mohamed0:13

Hello everyone, um, so I want to start with a simple question: what if your team, or your org, or company moved like a single body? I'm Abduallah Mohamed, the VP of AI/ML at AIDAChip, and today he was supposed to be hiring me to present this, but he's— he's down with our development partner at the moment, so I'll be presenting the whole presentation for today.

So, let's go for the next slide. So, how many of you have been attending the World Cup soccer or watching some games? Oh, nice, we have a couple of fans. Yeah, it's all over the place. And imagine for a moment, just a single moment, you are a soccer player,right?

And if you are a soccer player, you have this intent: the moment you go into the field, you're just going to run and score a goal. This is what you want to do. And for the second thing, you have this knowledge that you've been accumulating through your training the whole day, your exercises with your coach, and the best practices and the videos you have watched, and you— at the moment in the field, like, the moment of truth that you are there, you combine both of the intent and knowledge, and compound both of them, and through your nervous system you execute to achieve your goal.

And we can call this, in a sense, you are being self-aligned as a single entity by yourself.

And accept the fact that a soccer team, or a football team, depending where you're coming from, is not a single player. It's actually 11 players. And on the field, you are up against another team with 11 players playing against you, and at this moment, it's not about your individual skills, it's about how your team working together will.

So, in general, like, the team keep changing, and everything is getting harder and harder, and the teams that win— actually, the team that the most aligned in both of the— both of teams. So, in short, we can say alignment beats individual skills.

Quadratic cost2:32

Abduallah Mohamed2:32

Okay, now what if your team is over 50 engineers or 50 players? This is— completely changes the whole sceneright now. So, everyone these days, we empower the engineers with AI tools, AI agents, and we want to increase the productivity.

But we know from literature that the more people you have, the quadratic term of communication between them and the alignment them keep growing and keep growing. And at a specific point, actually, it actually starts going declining. Your throwback actually is not what you're getting.

It's diminishing cost. So, everyone trying to solve this linear problem of more tools and more stuff, but nobody actually tackling the quadratic term over there. And this is why the alignment is important. If you are able to change this quadratic term into a linear term, or build a multi-player AI system, that will solve this problem.

Silicon stakes3:33

Abduallah Mohamed3:33

Okay, moving into ship design. Ship design is a different story. If you are in software company, you have a bug in your software, you can't ship a batch to fix it, you can't roll out a new version. It's most of the time is doable.

But in ships, you can't do this in ships. It's hardware, fix it on silicon has been printed. And if you're going to do this, there is a cost, actually, we call it the wristband cost. On average, between ship design companies, it's about $50 million.

And for some companies, like, being one month late in the market, it's a make or break for them. And we spoke to many practitioners in the field, on average like 15 practitioners, and we found that most of them pointed towards the same problem: that we spend 70% of our time doing alignment.

Alignment to make sure that once we print a chip, nothing is there. And one of the key words that we heard, and it's still resonating, that the most successful ship organization are not the one with the best engineers, but they are the most aligned organized.

So, how ship design today works:

we start with bottom figure, like the fragmented intent and decision. You attend couple of meetings, you talk about decisions, what you're going to do next. You have the specs written everywhere, you have the Slack messages, you have emails, everything is fragmented over there.

Fragmented intent4:50

Abduallah Mohamed5:05

And then we go into a second part, which is the knowledge. Nobody updates wikis,right? Many of us has wikis. They've been collecting dust for years, and the code keep evolving outside the wikis. It's not over there. And now we have the tools that you execute with, which comes with many, many fractions.

And these tools, like, the data is most over there, what input, what output, what results, most of the time are not being captured. And what you see here is not something we came— we, like, drove from our imagine.

This is actually how is it today. We drove it from inside the companies and from the backgrounds of the people we have in our team. And what we're trying to solve here is building a multi-player AI with a shared nervous system.

Shared nervous system5:37

Abduallah Mohamed5:51

Instead of having scattered knowledge or scattered intent all over the place, we build a living graph. We call it the system of intent. And this living graph, actually, has all the constraints of the system, has all the decisions over there.

It's keep evolving. And as an AI person, actually, we don't allow the agents to touch it, except with human-in-the-loop approval for specific changes. And this thing is like the Bible of the whole system. This is where the whole org is going, or whole company is going.

And the next one is the tribal knowledge layer. The tribal knowledge layer, we can think about it as a memory that keeps evolving with day-to-day usage, and the knowledge base that capture all the information and documents, and it's keep evolving from project to project and keeping the best practice over there.

And lastly, instead of having this general coding agent that everyone uses today, we have a special designed agent that being developed by subject matter experts to help the engineers doing their work. So, for example, like, we have digital design agent, analog design agent, and so on.

And by combining all of this, you will have this shared nervous system that allows you to move fast and move forward.

Demo7:18

Abduallah Mohamed7:18

Okay, so it's easy to say an idea on a slide. It's nice everyone makes slides. But I want to show you, like, a demo from what we have today and showing the intent, knowledge, and execution. It will be short demos.

And we'll start with the first one. Yeah, the— here. Okay, cool. So we can see that each engineer gets a role-based AI teammate specific to their role. They can check the knowledge base of the whole project that being contained and being growing and compounding over time, and now they have their own intent.

And you have single place for design where it captures all the tooling you have. It capture the results, it captures what you did and what you're going to do next, and the analysis of everything. So everything being contained in one place.

And here we see

a human finishing their work. This human signing off the— the results of some simulation, and the system of intent realizes, okay, this person is done with this, I'm going to find the next stakeholders of what they should do and signal to them that they are done with this.

And now the system of intent, which is actually the nervous system or the Bible of the system, it's a graph, living graph, that keep compounding with time. We see in this example, like, it realizes it, like, there's something off, like some value out of constraints that shouldn't be there, that might cost you $50 million actually to rebuild the whole chip.

And it notify the system, and the notification goes, and some engineers start working on it. And once it got it fixed, it submit again into the system, and it keep evolving over there.

Okay, good. So, let's say for example, like, you're working in the system, you look at the Bible, you find, oh, there's something wrong about it. I don't like this value. And then you propose a change. So the system of intent and the spec graph captures all the values over there, all the stakeholders, and you start doing this modification, and it gather all the shared knowledge, and then it fire a request, as you can see here.

And this request goes to an architect or an owner of the system. The owner can approve or decline it. And the moment they approve that this is a value change, it actually goes and echo in the whole system.

Like, everyone will know that this decision has been made. There is that change, please revise everything over there.

Good. So,

Grading alignment10:18

Abduallah Mohamed10:18

moving to a very difficult topic here, like, how we're going to evaluate our claims and measure the success of the system.

The philosophy we are using this, or the philosophy toward this, we don't grade the agents, we try to grade the alignment itself. So we have four axes, two horizontal, two vertical. The horizontal axis is like qualitative, the vertical axis is like qualitative and quantitative values, which is typical in this domain at the moment.

And then horizontal ones, which is bare component and the system intuit. And if we're going to zoom into the bare component, you can measure, like, is that agent giving you the correct output for this voltage, like known values versus golden answers.

Or you can use LLM as judge and measure the golden answer versus the expert we have for this one. Which is okay. You can measure how good my memory, like, is the recall state of art, which is the case in our thing.

Are we doing inference really good? But then it comes into the harder question, which is basically, are we doing a task completion. Like, if someone uses this whole thing, is he really completing the task he want to do?

Is he frustrated while using this? Are our agent overstepping human-in-the-loop approval or not? Sometimes the agent goes out on that end. And we measure also, does our system allow you to work concurrently on multiple tasks in parallel? This is a success metric or success goal we have.

And the last one is token tax. We don't want to overload you once you use this with all the lovely tokens and increase your budget. And there is hard frontier here. Like, in literature now, the topic of memory, or graph memory, or graph rag, whatever the title is, is there's around like 150 papers in this area at the moment, and all of them are addressing in a nice way.

You can measure the recall, there's datasets. But there is no work in research at the moment that targets tribal memory or institutional memory. Like, what does it mean exactly? How do you measure a tribal memory success? And also for the ship design domain, it's actually even harder because there is not enough datasets, like computer vision domain.

There is many datasets over there. So there is nothing collected. So we have our own wheel ongoing with SMEs collecting this kind of datasets. Cool. So, what broke? Which actually, when I attend any talk, I like to hear, what broke?

How you fix it. First, agent overstepped. In early design phases of the system, we found that an analog agent that's specifically for analog design actually overstepping and doing RTL agent work, which wasn't really great. Even we tried to enforce it, but it was difficult problem.

Failures12:56

Abduallah Mohamed13:16

And then another thing is, we noticed that truth has drifted. An agent modifying something in the system not necessarily means it modifies it everywhere it should be modified. And that make it harder. Like, we have a case specifically where one agent were modifying a parameter and updated it in one place, five other places were forgotten.

And the third one is, one of my favorite is, we asked the agent, do not write into specs. Just don't change the specs. They said, okay, I obey you, I'm not going to write into specs. But then they moved into bash and they used sed to write into specs.

We blocked bash, we blocked sed. They said, okay, cool, I will use cat actually to write over the specs. So we're being like, cat chasing a mouse around to just prevent it from writing over specs. And based on these three failures we have, we came up with principles that we are working today.

Principles14:15

Abduallah Mohamed14:15

First, we have a spec hierarchy with agent scope and file isolation to allow them only to work on this specific task or specific domain. That solves our problem of agents stepping on each other. Second one is, we have a single source of truth with automatic conflict detection that is not LLM-based but actually rule-based, that can detect that this agent did this issue.

And we can or want to change this value and actually resonate in the whole system immediately. And thirdly, which I think of as an IT administration for agent, we block at the source. Like, we block from system level, not above level, like tool by tool, but just we try to block it over there.

And the key lesson we learned here that

agents care about, like, if you have your agents which are intelligent, what matters is substrate layer that they are living in. Like, the world they living in is more important than the agent itself. Like, what they can do, what they cannot do, what you allow and what you don't allow.

Cool. So, I'm going to use the word bottleneck. It's been used many times, but actually it's bottleneck in our case. It wasn't missing intelligence, it was missing alignment. And a shared nervous system lets your team move like a one body, as we see at the moment.

Conclusion15:35

Abduallah Mohamed15:35

One of the things I like hearing from our subject matter experts that they're saying that at the beginning of system is not working fine, now it is good, now I feel it's racing me. That is success for our case.

And we think that this gives you 4x leverage from our measurement at the moment. And alignment is universal. We building it for the hardest case, which is ship design.

So currently, we're in alpha stage with our development partners, and the sign-ups for beta are open, and you can actually join now, and we expect it to release it in October 26. If you want to reach out to us, sign up for the beta, just use this QR code or the link over there.

Thank you everyone.