A product discussed on AI Engineer.

Generative Video at the Speed of Light — Keegan McCallum, uRun
Aug 18, 2026 · 8:43
Keegan McCallum, founder of inference provider uRun, argues that generative video's interesting axis is no longer quality but efficiency and long-horizon generation. He shows Helios, a distillation of Wan 2.1 14b, generating clips in real time for ~one-hundredth the cost of a slower frontier-quality clip, and notes at least 40 real-time/long-horizon models released this year. Ten dollars buys three hours of continuous generative video, and fifty buys fifteen; this unlocks magic-mirror webcam transformations, visual mediums for people who don't think in text, and content creation where you steer a generation in under a second. The hard part is serving: global GPUs, WebRTC with ICE/TURN, and synchronized streaming pipelines; uRun is building a React component, Python runtime, and MCP/CLI.

Claude Fable, Claude Tag, and Anthropic's Culture — Cat Wu & Thariq Shihipar ft Simon Willison
Jul 15, 2026 · 51:30
This episode features Anthropic's Cat Wu and Thariq Shihipar discussing Claude Code, Claude Tag, and Claude Fable, arguing that these tools have shifted engineering from slow spec-driven processes to rapid, ambitious building. Thariq notes that with each model generation, delegation increased, and Claude Fable now enables one-shot features. Cat says engineers now need product taste over execution, as timelines shrink from six months to a week. Claude Tag, a proactive multiplayer agent, lands 65% of product engineering PRs internally by monitoring channels and remembering preferences. The team reduced Claude Code's system prompt by 80% for frontier models by removing examples and hard constraints, relying on model judgment. Auto mode, used internally since January, mitigates prompt injection through thousands of evals and Sonnet classifiers. Cultural hacks include default-public channels and a 'don't negotiate against ourselves' mindset, leading to ambitious builds like Thariq's Claude-powered video editing and a Street Fighter game.
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