A product discussed on AI Engineer.

The New Primitives: Building AI Native Software — Kwindla Kramer, Daily
Aug 7, 2026 · 21:14
Kwindla Hultman Kramer (Daily, Pipecat) argues that agents are the web pages of 1995—a primitive, not a destination—and the next target is AI-native software. He grounds this in 80 years of computing: Vannevar Bush's 1945 As We May Think predicted OCR, speech to text, and hypertext; the 1950s brought programming languages, the 1960s interactivity, the 1970s databases, then the personal computer. VisiCalc, he says, didn't eliminate accountants; it multiplied accounting work and created new roles, a counter to AI unemployment fears. He cites Apple's 1987 Knowledge Navigator and Tavas's real reimagining as prototypes. He closes with Gradient Bang, a multiplayer game he built with LLMs at the core of every interaction, showing asynchronous non-blocking context compression, long-running subagents, progressive skills loading, dynamic UI generation, and conversational voice.

The UX of AI: Making AI-Powered Apps Your Users Don't Hate - Kathryn Grayson Nanz, Progress Software
Jul 18, 2026 · 35:59
Kathryn Grayson Nanz, Senior Design and Developer Advocate at Progress Software, argues that the success of AI-powered applications now depends on user experience rather than model performance. She identifies five pillars—trust, clarity, control, transparency, and meaningful benefit—and provides concrete patterns: citing sources to build trust, streaming text for clarity, allowing undo and version history for control, requesting granular permissions for transparency, and offering templates and next-step actions to ensure meaningful benefit. She emphasizes that developers must design these patterns themselves because AI can only remix existing interfaces, and that users need gradual introduction to AI features to avoid disengagement. The talk stresses that without addressing these UX challenges, users will abandon AI tools after a few failed attempts.
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